Caleb Cosgrove

858 335 7241

2044 Francisco blvd

Pacifica Ca 94044


  • Firm knowledge of fundamentals such as light, shadow, form, color, and composition
  • Master abilities in Photoshop, NDO, and DDO for creating photo-real textures from concept and or reference.
  • Creating current gen materials using physically-based renders/shaders.
  • Modeling hard surface and organic efficient 3D models with good silhouettes, clean geometry, and solid UVing.
  • The ability to take direction and work well within a team setting.
  • Strong analytic and problem-solving abilities.
  • Able to provide visual designs and rough mock-ups through game design docs.
  • Actively improves skill set and abilities by keeping aware of industry trends

Professional Experience          

     Associate Game Design, Level Design, Environment                                                                                                                 08/12-Present

  • Shipped mobile title "Castle Breakout," I was very hands on throughout the process, from initial design to launch.
  • Created content for game, including features, gear, and new game systems.
  • Helped build environments, props, and designed the levels
  • Worked collaboratively with the Production group to coordinate task lists to ensure everything was progressing according to schedules, milestones and overall project goals.

                Props & Environment artist

Tom Castle LLC.                                                                                                                                      09/12-07/13

  • Created visually appealing weapon/hard surface and organic models.
  • Produced current gen textures and models with collision proxys imported and tested in the CRY engine.
  • Worked from photo reference, style sheets, and concept art during the creative processes.
  • Worked with level designers on art assets for functionality and gameplay while achieving aesthetics.

                Level design

Aechelon Technology Inc.                                                                                                                                08/11-03/12

  • Worked productively under pressure and tight deadlines.
  • Quickly learned Aechelon's proprietary game editors, software and in-house engine and tools.
  • Proactively worked in a large team environment that was fast-paced.
  • Made sure to optimize the levels and environments according to the composition and system performance.


       Cañada College Redwood city, Ca                                                                                               09/12-05/14

Brushed up on my 2D and 3D Animation skills

       Academy of Art University San Francisco, Ca                                                                             2006-2010

Bachelors in 3D animation and Vfx majored in Gaming

Software Proficiency

Maya                          Xnormal                     Zbrush

Photoshop                 Quixel suite               Marmoset

Headus UV layout     Unreal Engine           CRY engine

Cod4Radiant              Unity