Crystalline Devastation

Link to Video Breakdown

The Challenge
Create a satisfying, full-screen level-clearing visual effect for an on-rails light-gun shooter. The effect needs high visual impact without breaking light-gun tracking or cluttering retro-stylized readability.

Inspiration & Reference

Star Wars Battlefront Implosion Grenade: Modeled the kinetic pacing after the iconic vacuum-snap implosion and subsequent violent expansion.
(Place your Star Wars Battlefront reference images/GIFs right here)

The Three-Phase Sequence

Implosion: A tight, violent vacuum pull that draws visual weight into a central crystalline growth point.

Explosion: A high-energy, full-screen burst that clears the active combat arena.

Settle: Environmental fallout where trailing elements and debris ground the permanent state change of the level.

Technical Implementation & Toolset

Mesh Generation: Authored custom ground shockwave geometry using Illugen.

Asset Creation: Modeled custom crystal shards that fracture and fall realistically from primary bursting trails.

Custom Shaders: Written from scratch to balance a retro-modern aesthetic, utilizing:

Alpha Clipping for crisp, stylized edge transitions.

Emissive Channels for intense, light-gun-friendly brightness spikes.

Flow Textures & Noise Masks for dynamic, non-uniform energy propagation across the shockwave meshes.