Crystalline Devastation
The Challenge
Create a satisfying, full-screen level-clearing visual effect for an on-rails light-gun shooter. The effect needs high visual impact without breaking light-gun tracking or cluttering retro-stylized readability.
Inspiration & Reference
Star Wars Battlefront Implosion Grenade: Modeled the kinetic pacing after the iconic vacuum-snap implosion and subsequent violent expansion.
(Place your Star Wars Battlefront reference images/GIFs right here)
The Three-Phase Sequence
Implosion: A tight, violent vacuum pull that draws visual weight into a central crystalline growth point.
Explosion: A high-energy, full-screen burst that clears the active combat arena.
Settle: Environmental fallout where trailing elements and debris ground the permanent state change of the level.
Technical Implementation & Toolset
Mesh Generation: Authored custom ground shockwave geometry using Illugen.
Asset Creation: Modeled custom crystal shards that fracture and fall realistically from primary bursting trails.
Custom Shaders: Written from scratch to balance a retro-modern aesthetic, utilizing:
Alpha Clipping for crisp, stylized edge transitions.
Emissive Channels for intense, light-gun-friendly brightness spikes.
Flow Textures & Noise Masks for dynamic, non-uniform energy propagation across the shockwave meshes.
